Clément Fitoussi
Game System & Economy Designer
// CORE_SYSTEM_ARCHITECT

GAME ECONOMY
& SYSTEM DESIGN

Building sustainable, data-driven systems for global gaming titles. Expertise in mathematical modeling, unity scripting, and live-ops economy management.

// CASE_01: Combat & Tactical Systems

Chain of Alliance

A. Context & Problem

Tasked with a complete redesign of the combat action economy. The project required deep damage calculation modeling and item progression overhaul to improve tactical depth while preventing early-game stat inflation.

Stack

  • > Unity / C#
  • > JSON Scripting
  • > Confluence Documentation
[ Technical Screenshot: Action Economy Flowchart & Unity JSON Inspector ]

Fig 1.0: Combat flow logic and damage coefficient scaling matrix

Systemic Depth

Implemented a modular item system allowing for emergent tactical synergies between hero classes.

Power Creep

Secured long-term sustainability by anchoring damage formulas to non-linear growth curves.

Optimized

Standardized data entry through refined JSON structures, reducing implementation time by 30%.

// CASE_02: Predictive Economy Modeling

Metakings / Seascape

A. Context & Problem

Engineered large-scale Excel simulations to balance complex player progression and rewards. Designed comprehensive flowcharts to manage resource generation (faucets) and sinks to ensure economic parity across a multi-token environment.

Stack

  • > Excel (Advanced Sim)
  • > Python (Data Modeling)
  • > SQL / Miro
[ Technical Screenshot: Predictive Resource Flow & Monte Carlo Simulation ]
Economic Parity

Maintained ±2% deviation from target inflation rates over 12-month simulated cycles.

Source/Sink

Architected a "Dynamic Sink" event system to drain excess currency during peak supply phases.

Modeling

Automated progression speed tests using Python scripts to identify early-game bottlenecks.

// CASE_03: Idle Economy & Data Analysis

Green Panda Games (Ubisoft)

A. Context & Problem

Designed hyper-casual and idle economies focusing on session duration and long-term retention. Collaborated with data scientists to analyze player KPIs and iterate on monetization loops based on real-world behavior data.

Stack

  • > Tableau
  • > KPI Frameworks
  • > Excel (Standardized Templates)
[ Technical Screenshot: KPI Dashboard & Retention Cohort Analysis ]
Standardized

Created internal economy templates used across 5+ hyper-casual titles to ensure quality.

Retention

Optimized prestige loops resulting in an average 15% increase in Day-7 retention.

Data-Driven

Utilized A/B testing data to refine soft-currency reward rates in real-time.

// CASE_04: Live-Ops & Gacha Mechanics

Owlient (Ubisoft)

A. Context & Problem

Balanced internal economy and gacha mechanics for 'Tom Clancy's Elite Squad'. Focused on monetization design integrity, Battle Pass value propositions, and gacha transparency for high-compliance global markets.

Stack

  • > Monetization Design
  • > Battle Pass Frameworks
  • > Excel Documentation
[ Technical Screenshot: Gacha Probability Matrix & Monetization Loop ]
Integrity

Ensured gacha transparency and pity systems met all legal and ethical design standards.

Live-Ops

Managed weekly economy updates and event reward balancing for active player bases.

Value

Designed BP reward tracks that maximized both player perceived value and revenue targets.

Clément Fitoussi
Personnel_Record_671-B
// THE_ARCHITECT

Clément Fitoussi

Game System & Economy Designer with a background at Ubisoft, Chromaway, and Metakings. Specialist in mathematical frameworks, Unity/JSON scripting, and predictive modeling for Live-Ops.

I approach game design as an engineering challenge. My methodology focuses on the unseen logic that drives player behavior, ensuring that every currency sink and reward curve serves both the narrative and the business model.

Logic & Code
  • > Unity
  • > Python
  • > SQL
Economy & Data
  • > Excel (Advanced)
  • > Tableau
  • > KPI Analysis
Infrastructure
  • > Github
  • > JSON/Scripting
  • > CI/CD Pipelines

LET'S BUILD
THE MATH.

Available for senior system design roles or complex economic consulting.

INITIATE_CONTACT